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I just thought id share the way i play solitaire....a game will typically take me an hour to hour and half at most....i play 10 plays per qt....i use a regular dice ( 1-6) ...for passes...field goals and punts ...examples ...to complete a pass u have to roll 4 or better to an open receiver....if you roll a 1 it is an interception to the closest defender to the intended receiver.....a punt is simply the rolled number of the dice ...3 = 30 yd punt....etc.....field goals are same way....punts and fg is measured from the line of scrimmage not the kicker.....each offensive play ...i determine run or pass at the start...i like to run and typically just pass on 3rd down or if the team is behind...but u can pass on any down....i run 1 back spread offense....straight t ....or 2 back....i sometimes get creative on pass plays ( formation wise ) but only 4 men can be behind the line on offense ......on a pass play the qb can drop back 15 yds and can be turned 1 time...the pass must b called before he gets to the line...i stop the game and roll the dice...if i roll a 4 or better and the rec is not touched on completion then i turn the game on and finish the play....typically scores are something like 21 to 17 on average....and again it takes about an hour to hour and a half to play...because it is pretty much straight ahead football and no fancy loops or twists.

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Edited by Capanther
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on a kickoff....the receiving team can start with their runner on the 2...the first line of receiving team is on the 50....tje kickoff team is lined on their own 40...i have found this opens up the game and allows for good field position and helps the score be realistic considering their is only 40 plays total in a game...the kickoffs...extra points...punts all count as a play too.

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Edited by Capanther
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Well, I'm weird in that I don't know what my offense or defense formations are going to look like ahead of time. I combat bias on both ends of the plays in that I use cards from 2 poker decks for offensive plays, penalties, and turnovers and 1 out of 6 possible defenses is determined by the roll of a dice. Beyond that, I am not much help to you, sorry. 😞 Good luck on finding the perfect solution for yourself. Blessings, Curt

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I set up the offense prior to determining the exact play.

I do have an idea of what type play it will likely be based on the down and distance, such as 3rd and 7 is s pass situation so odds favor a pass play.  Thus I set up the offense that anticipates that type play but has run options also.

I then set up my defense based on the offensive setup.   
 

next I roll dice to determine the exact play the offense will run.

the offense can pivot two figures.  The defense does not get to make adjustments.

then I run the play.

Timeouts can be used by the offense to:

• reroll the play dice.  The offense is then stuck with the new play.
• shift runs to the opposite side but keeping the corresponding target hole, ie between the RG and RT becomes a run between the LG and LT.

Edited by Coach Shawn
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I roll 4 dice to determine the offense formation (pro set, strong T, balanced T, straight T, or I and whether slot or normal receiver set up, based on charts I have developed over the years.  The dice are  different colors, which I use to determine run or pass, based on the down, again using my own charts.  I have stacks of 3x5 cards with running plays, pass plays, draws, and screens drawn up and maintained in separate stacks.  Once I know it is a run or a pass, I can select one of the first three cards from the run stack, if a run, or the pass stack, if a pass.  Before each game, I shuffle each stack to ensure variety of plays each game. 

I also roll 4 dice to determine the defense formation, secondary coverage, and blitzes based on charts I have developed, if any.  Again, the dice are different colors to determine what formation the defense will use (each team uses a base of either a 4-3 or a 3-4 plus 1 additional defense peculiar to that team)  For instance, the Eagles use a 4-3 base defense, but their alternate defense is the 46.)  The dice also determine blitzes and who is blitzing and what pass coverage will be used (man, strong side zone, weak side zone, cover 2, etc.

Also, each team has their own short yardage defense, which i have the option to use and ignore the dice roll defense in short yardage situations.

Not sure if this helps, but thought I'd throw my 2 cents in. 🙂

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On 1/20/2023 at 3:33 PM, RickLM30 said:

I roll 4 dice to determine the offense formation (pro set, strong T, balanced T, straight T, or I and whether slot or normal receiver set up, based on charts I have developed over the years.  The dice are  different colors, which I use to determine run or pass, based on the down, again using my own charts.  I have stacks of 3x5 cards with running plays, pass plays, draws, and screens drawn up and maintained in separate stacks.  Once I know it is a run or a pass, I can select one of the first three cards from the run stack, if a run, or the pass stack, if a pass.  Before each game, I shuffle each stack to ensure variety of plays each game. 

I also roll 4 dice to determine the defense formation, secondary coverage, and blitzes based on charts I have developed, if any.  Again, the dice are different colors to determine what formation the defense will use (each team uses a base of either a 4-3 or a 3-4 plus 1 additional defense peculiar to that team)  For instance, the Eagles use a 4-3 base defense, but their alternate defense is the 46.)  The dice also determine blitzes and who is blitzing and what pass coverage will be used (man, strong side zone, weak side zone, cover 2, etc.

Also, each team has their own short yardage defense, which i have the option to use and ignore the dice roll defense in short yardage situations.

Not sure if this helps, but thought I'd throw my 2 cents in. 🙂

This sounds like a good setup.  Since you have been using it for a while you have likely got it fine tuned pretty well.   
If you are willing perhaps you could post your dice charts here.

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On 1/19/2023 at 9:02 PM, SiariIstina said:

Online solitaire is one of the most popular varieties of card games that can be played alone. It is a great pastime and is one of the most common forms of entertainment for people around the world. Literally, the name itself translates as "patience". Of all the types of solitaire, I play Solitaire. So, after logging into the online casino https://wolfwinnercasino.com/login I proceed to get new emotions. The goal of the game is to build a foundation by suit. The sequences are also constructed in the same way as in Klondike: by suit, in ascending order at the base and in descending order, with alternating colors inside the stacks on the table.

Thank you for sharing. 

Edited by SiariIstina
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On 1/14/2023 at 1:15 PM, nefgm.org said:

I just play simple basic 4-3, 3-4, 5-2, 6-1 or 7-4 defenses with mostly zone pass coverage. which defense I use depends on the field position of the offense. 

Hey there nefgm.org! I'm a little late to this party, sorry, but I just had this thought [took me long enough 🙂 ], since you have 5 defenses. Everyone has to play the way that is best for them so nothing is meant to imply anything is in need of changing. I like your setup but my idea for you for removing a little bit of bias is to use a single dice on defense where 1-5 could be the 5 formations you have and say for example, a 6 would be the defense of your choice to match the offensive play. I have 6 defensive formations that allow a couple of players to be turned in certain directions to cover pass or run depending on what offensive play card was drawn. Anyway, it was just a late thought. Hope I did not ruffle anyone's feathers. Blessings, Curt.

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On 1/18/2023 at 7:25 PM, Coach Shawn said:

I set up the offense prior to determining the exact play.

I do have an idea of what type play it will likely be based on the down and distance, such as 3rd and 7 is s pass situation so odds favor a pass play.  Thus I set up the offense that anticipates that type play but has run options also.

I then set up my defense based on the offensive setup.   
 

next I roll dice to determine the exact play the offense will run.

the offense can pivot two figures.  The defense does not get to make adjustments.

then I run the play.

Timeouts can be used by the offense to:

• reroll the play dice.  The offense is then stuck with the new play.
• shift runs to the opposite side but keeping the corresponding target hole, ie between the RG and RT becomes a run between the LG and LT.

So you have a card set that you use after the dice roll to see what play is run I assume?  How many plays are there?  Is it something you have the ability to share?

C

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No cards. The offense must figure out how to work the pass or run from the setup they are in.  
Now the Offense can pivot two players. On a run this usually means pivoting the ball carrier so he is aimed at the target hole.  I decide which player will be the ball carrier by determining which player can hit the target hole and has the best odds of making positive yards.

in this video I rolled a R6 which is a sweep to the right.  Looking at the def setup I saw it was stacked on that side.  So obviously I should use a timeout to go the opposite direction, But the RB on the field does not turn in a way to make that play.  So that left doug Flutie the qb.  Luckily he has a dial base so I did a QB sweep left and pivoted the TE to block the looper.  It worked great.

ps: the def gets no pivots.

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