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zak99b5

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Everything posted by zak99b5

  1. In our league, we eyeball it if we are adjusting a player normally. If the player we are picking up to adjust is close to the action, we put an empty base as a marker, like using a ball marker when your on the green in golf.
  2. Played a game on the Ultimate with the GBN motor. Excellent! Had to put blocks under the feet for clearance, but that's not an issue. I didn't realize it when I ordered the motor, but it just sticks with magnets, so it super easy to try out different positions. Tried it in the corner of the endzone, which worked fine, and also along the sideline at the 50 (what we played the game with). I'm not sure if the sideline was better than the endzone placement, as the men ran fine with either position. But I will say it was good improvement over the two Tudor motors I had under there before. Well worth the $. I already have two push-button switched extension cords (needed with the GBN) that I made so we could leave the switches turned on on the old Tudor fields. Basically, I screwed a momentary switch between the prongs of one extension cord (using the holes in the prongs) and spliced the other end into the hot wire of a second extension cord, making a dogleg.
  3. Glad to hear you're having fun. As for timing the game, in my league we use 8 plays a quarter (beer league). I posted the score sheet we use on another thread here if you're interested in seeing it. Coach Kinchen has a more refined version of this where plays that stay in bounds count as one minute, and out-of-bounds or incomplete passes count as 15 seconds. Simply add up the "time" of each play and end the quarter when you get to 15 (or whatever you decide) minutes (simpified by me). Note that PAT attempts aren't timed plays, nor are free kicks that aren't returned. Scrimmage kicks (FGs and punts) are. My kickoffs are done with the kicking team at or behind the 50 yardline. Receiving team has five on the 40, four on the 20, and two returners at the goal line at the hashes. We drop the ball between the returners, and whoever the ball lands closer to (or hits) has it. Pivot return team, pivot kicking team, and run the board till the play is completed. Results are typical NFL kickoff returns, minus the inevitable illegal block flags! FGs and PAT kicks are done with only two players. We set two magnets a long passing stick apart at the goal line, centered side to side. "Kicking" team puts one player at the LOS (FG) or the PAT mark on the field, and the other team puts one player at the goal line. They can then be pivoted. Run the board; if the kicking team player goes into the enzone between the magnets, the kick is good--contact between the players doesn't matter.
  4. As for the bases, what I recommended was trying out a bunch to find naturally good performers, not tweaking, for someone starting out in the hobby. This does require buying a decent number of bases to find those natural good performers. I use TTC bases on the interior linemen. I find the strongest ones (I made a little "corral" to keep the bases head-to-head for testing) that go reasonably straight. The ones that go to the right I use on the left side of the line and vice-versa. Center gets the base that goes the most straight. To help with player setup during a game, I use jersey number 50 for the center, 61 & 62 for left and right guard respectively, and 71 & 72 for the tackles. Odd lines up on the left, even on the right. TTC on the QB as well. Needs to be a base that goes straight and moves pretty well. For pass plays the dial is set to 3:00 or 9:00 so he spins in place. I also put the base on backward if I want him ro roll out to either side. WRs, TE, and RBs get rookie bases (as they are faster than TTC). I like them to run fairly straight, especially RBs. And I number theplayers similarly to the O-line as well as having any natural turn lead them to the center of the field. If you're happy with the strength invisibases, keep the O-lines on those. Buy a dozen TTCs to find two you can use on the QB figs (one for each team). For RB/TE/WRs (ten total needed for two teams), I'd say get 3 or 4 packs (a dozen in each) of rookie bases. Oh, and don't leave the guys standing upright on the bases when you're not playing. It will alter how they run.
  5. Now #13 too! Guess it's Cobb and EQ, unless MVS is available.
  6. You'll have to peel off #17 for this week lol.
  7. Tudor sells figures that are prepainted in close to NFL teams's uniforms. That may help get you started with a team you're interested in, and you'd only need to add some details to make them more authentic. Solitaire can be fun. When I played that way, I always tried my hardest for the offensive play to be successful for both teams to keep the game even/fair. I had a few basic defensive sets I used depending on down and distance (1st & 10, balanced; 3rd & short more of a run stop, 3rd & long, a dime package, etc.). Certainly look over people's rule sets and pick & choose what makes sense to you. I'd suggest getting a good number of bases, a mix of TTC and rookie, and try to outfit two teams where all 11 players on both perform as you want. It will take a lot of testing to find good bases, so if you stick to iron-man teams (same 11 players play both offense and defense), it will make it simpler for you. You'll find that you'll need to test a handful of bases before you find a good one out of the box. You can practice tweaking skills on the bases that don't work well, then apply those skills and techniques to the better bases to improve those even further. I'm sure you'll want to play a game right away, but if you put the time in to selecting good bases for the players, the games will be much better.
  8. Just ordered the GBN motor for my Ultimate field. Has anyone else installed one and have tips for placement? Should be here within a week.
  9. Looking at the sheet, I have a question about change of possession. Why does that take time? A TOD would be timed for the play that did not make the line to gain. An interception would be like a completed pass and take 1:00 A fumble would be 1:00 just like any other running play. Also, I would think a punt with a return would be 1:00; a punt not returned :15.
  10. I'll try a game using the 1:00/:15 method and get back to you. Probably won't be until next week tho.
  11. Actually, you don't need a clock at all for this method. Just count each play as 1 min or 15 sec depending, and keep a running total for each play. I like it!
  12. Just realize that the electromagentic motor of the 500 (and all vintage Tudor boards) is different than the counterweighted shaft motor used on the ultimate, so the players will run a little differently on the Ultimate. I have the Ultimate field, and I added a second motor. I have them in opposite corners of the endzones. Been thinking about trying the GBN electromagnetic motor on it.
  13. We do have a provision that you can pitch the ball (automatic) to an eligible receiver behind the LOS as long as he's within a white stick of the QB.
  14. I also like using the passing sticks. Gives the defense a chance to break on the ball, and forces the offense to find a receiver who is truly open. They do tend to make passing in the middle of the field close to the LOS well neigh impossible, though. So they aren't perfect.
  15. I wonder if that's not an "assembled" team. I've never seen different color plastics in one set before, but I wouldn't say it couldn't happen.
  16. I also used sticky-tac for ball placement.
  17. Lions and Bears? Oh my! Just make sure they get your crummy bases so their play matches the actual teams'.
  18. Khuuuuuuuuuun! Sterling Sharpe? Gotta have Gilbert Brown on the D-line.
  19. And retired his number. It was basically Starr's last event, too.
  20. I thought he was on the NY Jets?? 😛
  21. No real commentary on the games in these pics, as the score sheets are at our new location (buddy’s basement). I will update standings for those interested. First is Giants White at Giants blue. I do know the home team won. IMG_7428.MOV IMG_7427.MOV
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