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Coach Shawn

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Everything posted by Coach Shawn

  1. Does that motor weight pull down on the field in any significant way?
  2. Nice article. His figures look awesome. I have long intended to make my High School team but it is another one of those future projects I hope to complete someday.
  3. That is the team building process. In my solitaire league I create parity by giving the weaker teams more new bases next season. I enjoy watching a team develop over time .
  4. Is Boise state on the board? Can’t find it. my favorite College teams: 1. Boise State 2. Army 3. Iowa 4. Boston College
  5. My competition (TVEFL) games are 60 plays long. We have no restrictions on when you can take a knee. Taking a knee brings the game one play closer to ending the game. in my solitaire league you can only take a knee in the 4th Qtr if you are ahead and you have enough downs left to empty the play clock. Games are 40 plays long in my solitaire league.
  6. The possible contests are only limited by imagination. Why you could even borrow ideas from some of the game drills from the Madden games.
  7. Great idea! You could include a passing contest as well. Maybe even stick passing. This is really a cool idea. You could even change the specific contests each show. Kind of “Dude Perfect” challenge style. If I had the means I would totally try this, Maybe the guys at “Xtreme Tabletop Sports” will see this and give it a go.
  8. Just to clarify, I was in no way intending to be critical of you or your response to your purchase. Anytime someone spends good money they deserve to get a satisfactory result.
  9. It must have been a fluke. I have received many items from Bryan and never had any issues.
  10. I also have mine in the opposing endzone corners. Seems to work well and have not noticed a difference in vibration levels from one to the other.
  11. Oh dear. Just seeing this. It is funny - in a good way - how people you never meet can still add something to your own life. Whenever I saw his work in EF it always brought a smile to my face. EF is a simple insignificant game compared to the many “serious” endeavors we must face. But for those of us that love it it is an antidote for many ills. RIP Bill.
  12. LOL. I can see the runner stumbling after the collision, but then the runner regains his balance to the surprise of the defense who assumed the play was over. All the defense could do at that point was watch him stroll into the endzone.
  13. Very good explanation. At its simplest it just means the figure will reliably go the direction I expect it to go.
  14. I start by determining how many new bases each team can receive. Champion = 0 bases 2nd = 1 base 3rd and 4th = 2 bases 5th and 6th = 3 bases 7th and 8th = 4 bases 9th and 10th = 5 bases Then I begin with the last place team by tweeking new bases until I have five bases that are clearly an improvement on the current bases. Then go on to the next lowest team. I measure improvement by strength, speed, and arc of movement. strength must improve by at least two, meaning if I want to replace a lineman that ranks 8th i strength on the team then the new base must move him to at least 6th in strength. speed likewise must move up in speed although I don’t strictly stick to moving two ranks here. Arc of movement is mainly moving the wY I want reliable. so I tweek a lot of bases and run lots of tests for each team.
  15. Cool story. You have come up with an interesting way to reflect the QBs impact.
  16. I still paint my own or buy them already painted. Luckily I have two daughters that are amazing at arts and crafts and I have managed to get several painted teams out of them. The teams they paint are far superior to my painted teams.
  17. No, that idea has never appealed to me. EF is the chance to play the game without the unfortunate realities that hurt the game. this is also why I don’t use random penalties. I only call penalties when the figures actually commit a penalty (usually Pass Interference). I can understand someone wanting to simulate everything about the NFL but that level is not for me.
  18. I had the same thought, he did a great job applying them.
  19. He always has an interesting take on whatever topic he explores. I think FAT8 did a video a few years back with ball on base passing but AEFL has expanded this by creating the passing angles based on QB and receiver position. Once again his focus is on consistent and quick application of a rule. By having the set angles and positioning of the ball on base it eliminates the pondering of where to place the ball on base. While I don’t think it is for me it is still fun to see the innovations and I get inspired with new thoughts if my own.
  20. Thanks for the info. I have heard of excaliber but had never seen their product,
  21. In my setup sequence: 1. the offense sets up its formation. 2. the defense sets up. 3. the offense rolls dice to determine their play that they must run. However, they can call an audible if the play is a run. The audible is perhaps not a true audible as the new play is limited to simply mirror the rolled run to the opposite side. Also this audible costs the offense one pivot (they get two pivots normally after the defense has setup). The defense gets no pivots. I started doing this as some of my solitaire teams can only run one way and this allows them to run to their preferred direction. Though I do try hard to run the dice direction if at all possible. I also allow the offense to use a timeout instead. This allows them to either: re-roll the play, or, to mirror the run to the opposite side but keep both pivots.
  22. I bought two sets of Tudor’s Army and Navy teams. I then painted the extra set to be the missing jersey (for army I painted their black jersey white and for Navy I painted their white jersey navy blue). I read that Army often just places tje word “ARMY” on the jersey instead of the players name and I liked that so I did that for both services.
  23. It is interesting that passing gains use more time than running gains of equal distance. I guess I have never thought it through as it makes sense.
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