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Coach Shawn

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Everything posted by Coach Shawn

  1. 3rd QTR: The Lions get on the board with a Blue Pressure stick bomb covering 50 yards! IMG_2619.MOV
  2. The Lions then get picked off as the UJ safety just out runs the Lion receiver. IMG_2589.MOV
  3. A few plays later The Union Jacks score on this 5 yard white stick toss. IMG_2618.MOV
  4. Defending Champions, the Detroit Lions, facing the London Union Jacks. 1st QTR (10 play Quarters): The Union Jacks go three and out after two sacks by the Lions Looper. The Lions then also go three and out. 2nd Qtr: the UJ start moving the ball through the air. Kurt Warner under pressure hits his TE with this white stick pass pass! A TD being prevented when the far side safety comes across the field to make the tackle. IMG_2617.MOV
  5. I have now played two solitaire games using the “Primary Receiver “ rule as I outlined in the initial post. I like it, at least for my solitaire league and it will now be part of my solitaire rules.
  6. I could not find a prohibition on using invisibases in the tournament. Could anyone confirm that they would be allowed. I am trying to get a team ready for next year and would like to know my options.
  7. I thought you did a great job. Your comments were on topic and focused on the game.
  8. Without pics of your boards condition it is hard to say. from your comments I doubt you could fix the current board but maybe you could replace the wood board with a new board and put it into the Gotham frame.
  9. Backwards movement is another technic to get opponents out of the way. You can’t do it the whole game ad your opponent will figure it out, but you can usually get s few critical plays in before he does. i use this on sweeps too. The WR has a backwards base and the CB will chase him leaving the side open for the sweep…just know what his looper does. So sweep inside his loop or go wide around the looper. Or just have a strong TE block the looper if you can. I added a drawing of one version of this sweep.
  10. Yes , LOL sorry. Good catch. The RT moves back.
  11. In our league tweaking skills have continued to improve and as they did we changed certain rules to meet the new standards. Currently we are confident in our receivers and have little hesitation in going for the longest stick passes, in our league this would be the Blue Pressure Stick. The greatest deterrent to passing is the speed and placement of the defenders. We have developed several ways to get short passes open. One method I use for Slants across the middle is to sub out my DE with a DE that has a backward base. I then use one of my pivots to angle the receiver to slant to the back of the D-line. So when the board starts the DE will move backwards and this draws defenders across from him forward across the line creating a vacancy the receiver slides through. See my terrible drawing.
  12. Nice pictures. I am glad you’ve been able to preserve your boards and the boxes! Thanks for your efforts to answer my question! I get what you are saying about pulling out your EF stuff being enjoyable as that it what started this how inquiry. I decided to make a list of all my boards. I have 10 boards (9 Tudor and 1 Gotham).
  13. So the play just creates itself in a way. pass plays are much the same…just use your pivots to angle the receivers you think have the best chance to get open. This is harder than you would think as I use stick passing so the receiver needs to find a nice gap in the device coverage.
  14. IMG_2549.MOV IMG_2549.MOV No cards. The offense must figure out how to work the pass or run from the setup they are in. Now the Offense can pivot two players. On a run this usually means pivoting the ball carrier so he is aimed at the target hole. I decide which player will be the ball carrier by determining which player can hit the target hole and has the best odds of making positive yards. in this video I rolled a R6 which is a sweep to the right. Looking at the def setup I saw it was stacked on that side. So obviously I should use a timeout to go the opposite direction, But the RB on the field does not turn in a way to make that play. So that left doug Flutie the qb. Luckily he has a dial base so I did a QB sweep left and pivoted the TE to block the looper. It worked great. ps: the def gets no pivots.
  15. Interesting. I bought my board second hand with nothing else, no players or accessories. here are some pics of my board.
  16. I have a Miggle Super Bowl board but I cannot find a Model number on it anywhere. I believe it would be somewhere in the 600’s as it is larger than the model 500’s.
  17. The last sentence in the quote should say “Thus a white stick pass to a secondary receiver becomes a white stick with pressure. “
  18. I have been thinking of this for a while. Basically it is a way to simulate a QB going through his receiver progressions. His first look is to the primary receiver. If he is covered he goes to his next receiver and so on and so on. Now In my idea I only break the “looks” into two groups; the primary receiver, and all the rest. So… After the defense is set you simply determine which player is your Primary receiver. In solitaire I will randomly determine this, but in head to head the offensive coach will simply declare his choice. Now once the play is started the offensive coach decides which receiver he will actually target. If the primary receiver is indeed the target then use normal rules for stick passing. If any other receiver is used then you must go up to the next longest stick from the one you measure out.Thus a white stick pass to a primary receiver stays a white stick. Examples: Thus a white stick pass to the primary receiver stays a white stick. However if a white stick pass is targeting a secondary receiver then it becomes a “white stick with pressure”. (If you don’t use the QB pressure stick rules then it would become a blue stick). If you target a secondary receiver AND the QB is under pressure then you must use a ball placement stick TWO levels longer. In this case a white stick pass becomes a blue stick pass. Ball placement sticks that I use (shortest to longest): Red stick Red Stick with pressure White stick White stick with pressure Blue stick Blue stick with pressure Blue stick with Orange stick added What I hope to achieve with this is to make passing a little harder. Also To reward teams that can get their primary receiver open, ie Travis Kelce. Time will tell if it adds anything or whether it is not worth the trouble.
  19. Well for example, when we do a field goal we set up the offense and defense. We then run the board for 1 second. If any defender contacts the kicker in that time then the FG is blocked. We use a timer and when it beeps we manually start the board, when the timer beeps again we stop the board. The thing is one player starts and stops the board a split second slower or faster. Reaction time to hearing the timer being different. It seems like a minor difference but it often means a blocked kick or not. So ideally when a FG is tried I should just hit the timer button labelled FG and it automatically turns the board on for exactly 1 second. Thus the defense always gets their full second to blitz and the offense never gets stuck with the board running just a tad longer. and that applies to many timed situations. Kick offs, Passing, fumble recoveries, etc
  20. I wish there was a timer that would run your field motor for the specified time. And that you could easily change the time duration with the touch of a button or turn of a dial. This would guarantee that time would fair to both players. The timer also needs a switch that can override the timer and shutoff the motor. This would enable the offense to stop the motor during a pass play when they need to.
  21. I base my decision on the QB positioning on a few items; 1. how well does he move…is he fast enough to roll out of the pocket and avoid loopers. 2. How good are the opponents loopers. 3. Are you able to block out loopers. 4. Am I trying for a short/quick pass or do I need a long/more time pass.
  22. This system does not specify which formation to use. Instead I try to use formations that complement the team’s capabilities but that has the flexibility to carry out a surprise Run result when you were expecting a pass play. I do use timeouts (3 per half) as a way to alter the dice roll. So if you roll a play that you just know would be a disaster you can use a timeout to re-roll the play dice. If you have no timeouts left you are stuck with the original roll. or you may instead use the time out to shift the Run play to the opposite direction but keeping the corresponding hole to target, ie a run 4 becomes a run 3. so anyway I hope this gives you some ideas.
  23. I created a system using 12 sided dice. I set up offense. I then set up defense. Next determine which situation your team is in: is it Run, Normal, or Pass? I determine this based on the chart below: Yds to Down Go 1st 2nd 3rd 4th 0 - 3 Run Run Normal Normal 4 - 7 Run Normal Pass Pass 8 - 10 Normal Pass Pass Pass 11+ Pass Pass Pass Pass Next roll on the correct column based on your situation. Run Normal Pass 1 Run 1 Run 3 Run 3 2 Run 2 Run 3 Run 4 3 Run 3 Run 4 Run 5 4 Run 4 Run 4 Run 6 5 Run 5 Run 5 Pass 6 Run 6 Run 6 Pass 7 Run 7 Pass Pass 8 Run 8 Pass Pass 9 Pass Pass Pass 10 Pass Pass Pass 11 Pass Pass Pass 12 Pass Pass Pass This gives you your play type. And for a run it tells you what hole the ball carrier must target. Example, a Run 3 means the Ball carrier must target the hole between the left tackle and the left guard. (Odd numbers go left, even numbers indicate a run to the right). pivot offensive players to fit the play. I allow two pivots. If in a 2-minute drill situation roll 2d6; snake eyes indicate that you do a run play, all other results are pass. If you are killing the clock then roll 2d6 but snake eyes mean a pass with all others being a run.
  24. please note that I am not claiming my version of EF is “the” perfect view, the perfection comes from Norman Sass’s invention of EF. My view of electric football is that it allows football that is played in it’s purest form. that is why I only have penalties that are actually committed by the figures themselves or the Coach in head to head games, such as offsides,pass interference, too many men on the field, etc. I know a lot of coaches roll dice to introduce penalties and other random events into their games and this does give them a good simulation of actual NFL games. But for me I want to see the players decide the game as much as possible. For solitaire games I do roll dice to determine what play the team will run. This introduces chance that can effect the outcome but I feel that the fact that it reduces bias out weighs that. And my goal in solitaire is to develop teams that have the diversity of skill to be successful in a wide range of plays. Thus the team that is better at running the greater variety of play types should win most of the time. Thanks for reading my ramble.
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