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Coach Shawn

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Everything posted by Coach Shawn

  1. The last sentence in the quote should say “Thus a white stick pass to a secondary receiver becomes a white stick with pressure. “
  2. I have been thinking of this for a while. Basically it is a way to simulate a QB going through his receiver progressions. His first look is to the primary receiver. If he is covered he goes to his next receiver and so on and so on. Now In my idea I only break the “looks” into two groups; the primary receiver, and all the rest. So… After the defense is set you simply determine which player is your Primary receiver. In solitaire I will randomly determine this, but in head to head the offensive coach will simply declare his choice. Now once the play is started the offensive coach decides which receiver he will actually target. If the primary receiver is indeed the target then use normal rules for stick passing. If any other receiver is used then you must go up to the next longest stick from the one you measure out.Thus a white stick pass to a primary receiver stays a white stick. Examples: Thus a white stick pass to the primary receiver stays a white stick. However if a white stick pass is targeting a secondary receiver then it becomes a “white stick with pressure”. (If you don’t use the QB pressure stick rules then it would become a blue stick). If you target a secondary receiver AND the QB is under pressure then you must use a ball placement stick TWO levels longer. In this case a white stick pass becomes a blue stick pass. Ball placement sticks that I use (shortest to longest): Red stick Red Stick with pressure White stick White stick with pressure Blue stick Blue stick with pressure Blue stick with Orange stick added What I hope to achieve with this is to make passing a little harder. Also To reward teams that can get their primary receiver open, ie Travis Kelce. Time will tell if it adds anything or whether it is not worth the trouble.
  3. Well for example, when we do a field goal we set up the offense and defense. We then run the board for 1 second. If any defender contacts the kicker in that time then the FG is blocked. We use a timer and when it beeps we manually start the board, when the timer beeps again we stop the board. The thing is one player starts and stops the board a split second slower or faster. Reaction time to hearing the timer being different. It seems like a minor difference but it often means a blocked kick or not. So ideally when a FG is tried I should just hit the timer button labelled FG and it automatically turns the board on for exactly 1 second. Thus the defense always gets their full second to blitz and the offense never gets stuck with the board running just a tad longer. and that applies to many timed situations. Kick offs, Passing, fumble recoveries, etc
  4. I wish there was a timer that would run your field motor for the specified time. And that you could easily change the time duration with the touch of a button or turn of a dial. This would guarantee that time would fair to both players. The timer also needs a switch that can override the timer and shutoff the motor. This would enable the offense to stop the motor during a pass play when they need to.
  5. I base my decision on the QB positioning on a few items; 1. how well does he move…is he fast enough to roll out of the pocket and avoid loopers. 2. How good are the opponents loopers. 3. Are you able to block out loopers. 4. Am I trying for a short/quick pass or do I need a long/more time pass.
  6. This system does not specify which formation to use. Instead I try to use formations that complement the team’s capabilities but that has the flexibility to carry out a surprise Run result when you were expecting a pass play. I do use timeouts (3 per half) as a way to alter the dice roll. So if you roll a play that you just know would be a disaster you can use a timeout to re-roll the play dice. If you have no timeouts left you are stuck with the original roll. or you may instead use the time out to shift the Run play to the opposite direction but keeping the corresponding hole to target, ie a run 4 becomes a run 3. so anyway I hope this gives you some ideas.
  7. I created a system using 12 sided dice. I set up offense. I then set up defense. Next determine which situation your team is in: is it Run, Normal, or Pass? I determine this based on the chart below: Yds to Down Go 1st 2nd 3rd 4th 0 - 3 Run Run Normal Normal 4 - 7 Run Normal Pass Pass 8 - 10 Normal Pass Pass Pass 11+ Pass Pass Pass Pass Next roll on the correct column based on your situation. Run Normal Pass 1 Run 1 Run 3 Run 3 2 Run 2 Run 3 Run 4 3 Run 3 Run 4 Run 5 4 Run 4 Run 4 Run 6 5 Run 5 Run 5 Pass 6 Run 6 Run 6 Pass 7 Run 7 Pass Pass 8 Run 8 Pass Pass 9 Pass Pass Pass 10 Pass Pass Pass 11 Pass Pass Pass 12 Pass Pass Pass This gives you your play type. And for a run it tells you what hole the ball carrier must target. Example, a Run 3 means the Ball carrier must target the hole between the left tackle and the left guard. (Odd numbers go left, even numbers indicate a run to the right). pivot offensive players to fit the play. I allow two pivots. If in a 2-minute drill situation roll 2d6; snake eyes indicate that you do a run play, all other results are pass. If you are killing the clock then roll 2d6 but snake eyes mean a pass with all others being a run.
  8. please note that I am not claiming my version of EF is “the” perfect view, the perfection comes from Norman Sass’s invention of EF. My view of electric football is that it allows football that is played in it’s purest form. that is why I only have penalties that are actually committed by the figures themselves or the Coach in head to head games, such as offsides,pass interference, too many men on the field, etc. I know a lot of coaches roll dice to introduce penalties and other random events into their games and this does give them a good simulation of actual NFL games. But for me I want to see the players decide the game as much as possible. For solitaire games I do roll dice to determine what play the team will run. This introduces chance that can effect the outcome but I feel that the fact that it reduces bias out weighs that. And my goal in solitaire is to develop teams that have the diversity of skill to be successful in a wide range of plays. Thus the team that is better at running the greater variety of play types should win most of the time. Thanks for reading my ramble.
  9. My thought is that I would rather add the weight myself. Adding the weight at the factory would likely limit my ability to customize the weight.
  10. I usually find old football trophies at thrift stores. I then remove the engraved plate. I then buy custom engraved plates from online trophy shops. This is a pic of the Trophy the coach gets for winning the Treasure Bowl.
  11. This occurred during the recent Treasure Bowl. the Broncos were passing from the shotgun. The QB was on a felt pad intended to keep him stationary. The Warhawks looper zips in for a sure sack but no! The QB has scooted back just enough to avoid the sack. he then completed a pass for a 10 yard gain! IMG_2472.MOV
  12. I agree this is an outstanding game report. Congratulations on what sounds like a great season and an epic championship game.
  13. In my solitaire league the home team automatically wins the coin toss to start the game and thus they gain the usual choices. I toyed with many of the ideas you listed but decided to just go with auto winning the coin toss. some ideas not on your list: •home team gets an extra pivot. •home team gets extra timeouts.
  14. This sounds like a good setup. Since you have been using it for a while you have likely got it fine tuned pretty well. If you are willing perhaps you could post your dice charts here.
  15. Yes, that was the time period in which I bought several division boxes.
  16. I set up the offense prior to determining the exact play. I do have an idea of what type play it will likely be based on the down and distance, such as 3rd and 7 is s pass situation so odds favor a pass play. Thus I set up the offense that anticipates that type play but has run options also. I then set up my defense based on the offensive setup. next I roll dice to determine the exact play the offense will run. the offense can pivot two figures. The defense does not get to make adjustments. then I run the play. Timeouts can be used by the offense to: • reroll the play dice. The offense is then stuck with the new play. • shift runs to the opposite side but keeping the corresponding target hole, ie between the RG and RT becomes a run between the LG and LT.
  17. TB VII stats Broncos Rushing Att/yards: 6 / 57.5 yards Rushing TDs: 1 Pass Att/yards: 12-16/ 178 yards Passing TDs: 1 Total offense yards: 235.5 yards Kick Return yards: / yards Kick Return TDs: 0 3rd Down conversions: 1 of 3 4th Down conversions: 1 of 1 Time of Possession: 32 plays (4 KR, 21 Pass, 6 Rush) Warhawks Rushing Att/yards: 12 / 95 yards Rushing TDs: 2 Pass Att/yards: 6-9 / 136 yards Passing TDs: 1 Total offense yards: 231 yards Kick Return yards: 3 / 60yards. Kick Return TDs: 0 3rd Down conversions: 1 of 2 4th Down conversions: N/A Time of Possession: 28 plays (3 KR, 10 Pass, 12 Rush, 1 Punt, 2 kneel) Player Stats Broncos Offense #30 Terrell Davis; 1 Run, -1.5 yds; 1 Rec, 20 yds #26 Clinton Portis; 3 Runs, 46 yds, 1 TD; 3 Rec, 13.5 yds #28 Royce Freeman; 2 Runs, 13 yds; 1 Rec, 10 yds. #88 Demaryius Thomas; 4 KR, 142 yds; 1 Rec, 14 yds. #80 ; 2 Rec, 45 yds, 1 TD. #84 ; 2 Rec, 53.5 yds. #13; 2 Rec, 42 yds. #3 Drew Lock; Passing 12-16 for 178 yds, 1 TD, 1 TA, 2 Int, Sacked 3, Pressured 9 times. Warhawks Offense #34 Lou Partlow; 7 Runs, 49 yds; 1 Rec, 20 yds. #32 Bronko Nagurski; 3 Runs, 12 yds, 1 TD; 2 Rec, 24 yds. #87 Rob Gronkowski; 1 Rec, 55 yds, 1 TD #89 ; 1 Rec, 9 yds. #10 ; 1 Rec, 28 yds. #82 Dante Hall; 2 KR, 60 yds. #7 Doug Flutie; 3 Runs, 34 yds, 1 TD; Passing 6-9 for 136 yds, 1 TD; 1 TA
  18. Broncos go for an Onsides kick. They roll a white stick which gives them the best (shortest) kick. IMG_2382.MOV But the Warhawks Larry Fitzgerald wins the race and snags the kick. the Warhawks then manage to run out the clock and win the Championship 20 to 14.
  19. But the Broncos comeback again. IMG_2377.MOV IMG_2379.MOV But it is 4th Quarter: Warhawks still lead 20 to 14.
  20. the Warhawks looper fights through the RBs block and sacks the QB! FullSizeRender.mov
  21. The Warhawks come back with a blue stick (with pressure) bomb for a TD. IMG_2348.MOV IMG_2350.MOV
  22. The Broncos get on the board with this great run! IMG_2338.MOV
  23. IMG_2329.MOV Here Doug Flutie runs for the Warhawks second TD!
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