Jump to content

TOEPRO Football Kit

Members
  • Posts

    191
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by TOEPRO Football Kit

  1. Asked this great question by an EF Coach anonymously who allowed me to share the context with other EF members. 

    Coach K,
    I hear you always talking about “true EF defense” but I was also in the military and just wanted to get an understanding about the similarities relative to electric football.  Thank you. 

    Hey Coach and fellow Vet,
    Just as in military tactics when you are in a defensive posture, you are “pre-positioned” to thwart an attack from land-air-sea. Your defensive positioning is passive. May have greater strength in the MOST LIKELY avenues of attack (based on known information about the field(down, distance, tendencies)) called the “order of battle” at higher levels.  It has some weaknesses but those are camouflaged so the offense won’t go immediately to attack that area to get behind your line.  That’s why when on “lookout” you are posted up to observe but when the battle starts (initiated by the start of the play) your actions (defensive scheme) is exposed to them.  
    ECEDDEAB-A8A5-4623-A322-1DACA56CECBA.jpeg.e74ceade94ed35e7b77cae3b352e24b1.jpeg

    Just like military tactics and football defense, deception is key also. Show blitz (to change offense belief a run play will be unsuccessful) but cover disrupting passing routes.  The issue here is you are stationary and the formation of the attackers is stationary except for the pivot demonstrating WHERE they will attack and calling out the type of play (run-pass-kick) stating the HOW initially. 
    6D982C78-9FD6-4C21-97C1-B5907F63F5CD.thumb.jpeg.6154baf18c56b9e30c91b444d27af335.jpeg

    They may change conditions and in battle (the down), you REACT to it with everything available to you but if in EF, you are setting up the “defensive position” based on HOW and/or WHERE you can SEE the attack primarily coming from, that’s counterattacking because there’s no weaknesses to thwarting the offensive KNOWN plan.  You just position your “defense” to “attack the attack”. 

    That’s why ambushes are OFFENSIVE MILITARY TACTICS although we are in defense of a country and in EF, it’s called by me as SEE-FENCE. 

    I hope the block of information on military tactics and what is the CORRECT electric football defensive scrimmage procedures are made clear through the eyes of an old war veteran.  

    There IS a right way to play.  
    Carry on. 😂

    🫡😉👍🏾

    • Like 2
  2. I’ve seen that video before and it was the “total player” concept I was looking at.  The forty foot high uprights maybe a change since the video.  I was only looking at accounting for height of the platform relative to the field surface, THEN do the ten feet calculations. 
    👍🏾

  3. Inside TOEPRO Football 

    Laws, in football at its center, are required to be followed. 

    Most of us follow the law without really knowing the statutes, ordinances or even the text in paragraphs pertaining to your actions.  Football is no different so electric football should have that same amount of understanding. 

    Rules in EF support fair gameplay and there is a basis in law for it that, for the first time, you may have been violating.

    We at TOEPRO Football got it covered. 
    2B8C866F-06F8-418E-B75F-7A4DCC87E89E.thumb.png.b4fdd0c16383ade0d10d4b4a32f4bbc0.png

    The center cannot be adjusted because at the snap, it is SNAPPING THE 🏈.  Its long axis is perpendicular to the line because that’s how the 🏈 is required to be AT THE SNAP.

    The snap receiver (real or simulated), initially moves away from the line of scrimmage because THAT’S WHAT THE 🏈 DOES.  The at the snap runner on a RUN play (other than the snap receiver) must be generally behind the center/snap receiver because the play starts with 🏈 in that vertical positioning following the snap.

    8B4EA0F8-B0D2-4281-8869-BDAA785C60EB.thumb.jpeg.2527eccff7911566fbe5ccd03253111c.jpeg

    The neutral zone is on the offensive side of the line because the 🏈’s forward point is at the spot. 

    357C59ED-509E-443D-A40D-658ED00EB835.thumb.png.58fa5b379c9ff5ade30a828451e1e1dd.png
    On defense, we follow the 🏈 also.  After a pause in the down, the unblocked defense reacts gaining ground (via adjustments) to ALL changes in ball conditions because:
    1. Following the snap a different player has the 🏈 
    2. After the action, the 🏈 is: 
    •in another player’s hands, 
    •location and/or 
    •play has changed. 

    It really is THAT easy. 

    So to follow football law in EF without reading every word of the NFL Rules or TOEPRO Football rules for that matter, just play it following the real or simulated 🏈

    From my days as a kid I offer you this. 

    Kit Kinchen
    Commissioner, TOEPRO Football

    2821BD6A-9CDF-4AFD-9AEE-54545FF3D250.jpeg.401c1ae0791cedb9dea661e6b2edb37b.jpeg

    • Like 1
  4. We look at that issue also.  What we found is pass defense is about being approximately in the area for an errand pass.  Previous gameplay procedures prevented true defensive “reaction” to what was visible to them when the play was paused (before the pass). 
     

    We created “adjustments”.  
    EC8B39B5-071C-42B0-96B4-089272A21948.thumb.png.943038917c62289ffdc1319ecf8baa21.png
     

    820EA384-5C55-471A-B067-2E1ADA44ACC0.thumb.jpeg.ca9d4c3ce5da391779dca1fd631b1c02.jpeg

    This now gives true meaning to reacting by onside unblocked defensive players every time the “offense does something”.

    40D3B84F-38A4-4A78-ADF8-76FA07BC5736.thumb.png.aced0e12ad8e41717c4b6c86073cc971.png

    Now not only do you get pass defense but reacting to a completion that could lead to tackle all while the board is off. 

    AC2A0060-006E-40C2-A97E-2459D7C227E9.thumb.png.1d4c703ce3cc9f930e29e813796e8a2d.png

    So we let it be “first contact results” but provided true defense before it. 

    👍🏾

     

  5. @blue32

    If you put a spacer on your pliers you will get consistent results provided you record the results.  I have three pliers:

    one with a piece of led tape .22mm of space between them. 

    one with .10mm

    one with none44361235-2C4A-4DAA-85A1-3DD6AEBBF734.thumb.jpeg.5107e1c08ad60cd5f42982756d69e7f1.jpeg

    Certain one at the right location gives somewhat consistent results.  When warm the pliers do the trick. 

  6. @NO Dave

    In TOEPRO Football that “Quick Kick FG” could have been legal, if the offense:

    1. Ran the first phase of the play at least one second before pausing the down.

    2. Announced what type of KICK (punt/field goal) with the ability to kick (within 5 seconds) within the prescribed distance (66 yards from opponent goal) and

    3. The PQB/KQB had the same number as the on field QB.

    Otherwise:

    D989BD16-4198-4845-B1B0-1B8E050A6E77.thumb.jpeg.b4e55de8a8e7d1b4c7b1c08377f047e8.jpeg

    Reasons:

    1. Rule 7-4 False Start   

    2. Rule 9-1 Scrimmage Kick Procedures 

    3. Rule 5-2 Illegal Substitution

    We cover it all in advanced gameplay.
     

    Coaches should know every rule to use to their advantage.  In that case, although legal, in TOEPRO Football, they would have had to be quick and used the right-numbered player.

    Good stuff Coach

    • Like 4
  7. @blue32

    In TOEPRO Football we called it board time.

    CA57C391-1459-4777-A0B8-20EA72692E17.thumb.png.3a81a5451ed4c08337145d3257f824b9.png7FA2744B-309F-4A0E-871D-2C9C7B1D27F2.thumb.png.a537c01adb76ec357d58ddde9e43d529.png  I was thinking of making that very clock a board time (saw it on Amazon).  I love going BACK to the basics, with a touch of innovation. 
    👍🏾

    Coaches in the Swamp Dawg EFL used a dark room timer ($115 at the time 😲).  I want to use a battery operated clock and AC/DC 1.5V 

    4466EFA5-72CC-4C6E-AFF3-ED79CDEE716D.thumb.jpeg.4bfa9227dad3ff82c868d32e906198e6.jpeg

    I wrote about that in an “Inside TOEPRO Football” article some time ago.  Good stuff. 
    D60DDF49-8017-4D93-8679-982BCFDE90B2.jpeg.8336c73ccdea3bb401956676e590505d.jpeg

    I’m so glad you inspired me to get back on the wagon.

    • Like 1
  8. @blue32

    TOEPRO Football is an adaption of the law, rules, rights and privileges of football on an electric field to the maximum extent possible with only the things you find in football.

    👍🏾I pretend the center snaps the football to the QB.

    TOEPRO 🏈: So do we by insuring the snap receiver initially moves away from the line.  


    👍🏾I pretend the QB hands off to a running back.

    TOEPRO 🏈: So do we by: 1) being vertically behind the snap receiver or 2) making contact with the during running the play  

     

    👍🏾I pretend the offensive linemen are pulling and blocking on a counter trey.

    TOEPRO 🏈: So do we by allowing two non-center players to pivot while “creating the play”.

     

    👍🏾I pretend a defender tips the pass away at the last moment.

    TOEPRO 🏈: We don’t have that but we do allow defensive reaction following the pause for pass defense  

     

    👍🏾I pretend the players are to scale for my Tudor Ultimate field.

    TOEPRO 🏈: So do we by creating “full range of motion” player movement and other field standards.

     

    👍🏾I don’t pretend a plastic catapult resembles passing or kicking. I pretend dice — a D6 and a D12 for passing and a D6 and a D10 for field goals and punts, are best for passing and kicking.

    TOEPRO 🏈: We don’t pretend because with TOEPRO PAKs, throws and kicks to specifications you set for the field.  Easy to create from a TTQB.

    4B1655ED-DBEE-47E1-B0EB-0D9CC132FDB8.thumb.jpeg.2b2f9f82a9978b1e02a2261c72e19ba0.jpeg

    👍🏾I don’t pretend my players fumble because I don’t pretend my defensive players can punch out the ball.

    TOEPRO 🏈: So do we by reflection tackles from the rear and knocked down runner creates the fumble.  If you want to drop a ball and have players race to it, go for it.
     

    Many ways to skin a cat, just keep your variables (coin flip) and enjoy whatever happens.  As long you are acting to execute the offensive play as best you can, you are competing against an unknown variable and it’s with that, you can play against anyone. 
    😉

×
×
  • Create New...

Important Information

Please review our Terms of Use.