Search the Community
Showing results for tags 'rules'.
-
Version 1.0.0
15 downloads
Electric Football Coaches and Commissioners, Creating the new 2022 Season TOEPRO Football Rulebook for Tudor Games is a pleasure and truly a labor of love. When professional football change, we change. It has changes based on the law and rules of the game. This is an inclusive version of The Official Electric Playing Rules of Football. Easy to read (16 pages in booklet format) for enjoyment while playing with kids, adults, first time coaches or just returning to game who want to play as close to American Football as possible. Playing by these rules will excite your desire to play the advanced gameplay version as your skills progress. As you, the coaches who will try and play TOEPRO Football, find something that needs adjusting, feel free to state your concerns about it. Should your league decide to incorporate some of the procedures, go for it. I would be flattered, not frustrated by it. You helped to create this, enjoy it. I have said that TOEPRO Football has covered EVERYTHING, so the only thing you need to bring is your team and footballs. The same thing a coach brings, along with a game plan, strategy and as much as possible, let the players play. There is also a comprehensively written, NFL-formatted, TOEPRO Football Manual and an abbreviated Reference Sheet at the TOEPRO Football page. Just download it to your iPad or iPhone. From my days as a kid and EF Coaches, now grown up, we offer you this. Thank you for your help, Korin Kit Kinchen Coach, TOEPRO Football Professional Football on an Electric Field Tudor Games Version-The Official Electric Playing Rules Of-Football.pdf -
This is a brilliant rule, but it is hard to consistently officiate, and will start arguments. Allow me to explain - Offense throws a pass with the TTQB. Ball hits the receiver first, then hits a defender on the deflection. The pass is ruled an interception. Basically, it's the last player struck with the pass instead of the first. This allows for better pass defenses because you never know when you might get an unexpected "gift". Thoughts?
-
Hello Electric Football Coaches, I humbly announce that I have joined the forum to discuss TOEPRO Football related topics. The procedures are different but not difficult to understand. Here, I will cover only the TOEPRO Football for Tudor Games Rulebook and things made under our banner. Playing with these rules will build up to TOEPRO Football-Advanced Gameplay which is in a league by itself. With that announcement, I will do the best I can to answer each question and hope that you will try it with another coach. Korin “Kit” Kinchen
-
Version 1.0.0
0 downloads
The TOEPRO Rules & Regulations will be the standard for the Florida Electric Football League with minor adjustments posted on this forum. OFFICIAL games will be taken place on a Minimum 18-in x 36-in board (Large Tudor Game board). Additional Rules for Florida Electric Football League The HOME TEAM will supply the board and the VISITING TEAM will decide which side to play on. SEASON: Each season will be a minimum of 8 games and a maximum of 14. The exact amount of games to be played will be determined prior to the start of the season. There will be NO SCRIMMAGE or EXHIBITION GAMES. PASSING: The passing game may be conducted using any of the established versions of pass play, including the Official Tudor App Passing. TEAMS: You may run MULTIPLE teams in a season (including for solitaire games). However, they must be placed within the same Division. PLAYOFFS: The BEST RECORD TEAM of the entire LEAGUE, will receive a BYE and will be placed in the Championship automatically. The other two Division Champions will play each other to play in the Championship vs the BEST RECORD TEAM. Example: The North Division Champion has the best record at 8-2, with Central Division Champion second with 6-4 record and South Division Champion with a 5-5 record. The North Division Champion will await the results of the Central vs South Playoff to play in the Championship. FIGURE RULES: ANY figures may be used as long as they are all painted in the same uniform colors for the team (Dark for Offense & Light for Defense). Modifications are OK, but they must not be more than 4.0 grams (including base) total per figure and must fit within the combine figure size as noted in Rule 5 Section 4 of the TOEPRO Rule Book. BASE RULES: We are in the process of deciding the FINAL RULES FOR BASES. 4.0, 3.7, Total Weight per Team OR a NIP Tudor only TTL & Rookie Base set. (NIP Tudor only TTL & Rookie Base sets will be BRAND NEW IN PACKAGE and distributed among the teams (time to be determined) before the first game of the season. Those same bases will be used throughout the season on that one team only. You may trade bases between teams as needed, but at the discretion of the Commissioner of the Florida Electric Football League. (The NIP Tudor base rules seam to be the most fair for those who don't have the time to spend tweaking bases.) TACKLING: ANY BASE TOUCH is a tackle. KICK-OFFS & EXTRA POINTS: Kick-offs are either set to the 25 yard line of receiving team (simulating a Touch-Back), or by use of the Tudor App. Extra Points & Field Goals may be performed with a TTQB or use of the Tudor App, but must be decided prior to start of the game. On-side kicks will be determined by a coin-toss (called by receiving team) and will be recovered and set at the 50 yard line. This space reserved for future revisions to the Rules.-
- rules
- regulations
-
(and 1 more)
Tagged with:
-
Version 1.0.0
15 downloads
Every league sets their own rules and style of play. We will be adding more rules as they are submitted from different leagues. Coaches, You have now put together your Tudor Games Electric Football set. Now is the time to play it “just like football”. This rulebook will give any electric football coach or league that wishes to play electric football with a ruleset and gameplay just like American football an opportunity to so. I read an entire professional football rule book (every rule, section and article) and put it into a version for electric football. This rulebook highlights the rules, laws, timekeeping measures and scaled distances of professional football. We want coaches to play it. The game can be played with the new scoreboard app or a scoreboard clock. In this gameplay, just as it in football, the defensive coach has to defend the field. The offense does not give away the play until it is time to execute. The offensive coach controls the time, read blocking schemes and have an array of passing skills. Special teams are important and included. Played to scaled distances. Returns are possible also. The game moved along quickly and it started with this simple yet profound component. That is, “the OFFENSE knows how and where it wants to attack”. Read the rule book, examine each procedure and try it. Korin “Kit” Kinchen Coach, TOEPRO-Football -
Version 1.0.0
8 downloads
Download the assembly instructions and basic rules included with each Electric Football game. Inside, you will find instructions on setting up your board, tips on how to get the most out of your game, and detailed rules to follow. There are even scorecards printed on the last page. Download for free and prepare for battle on the electric gridiron!