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RickLM30

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Everything posted by RickLM30

  1. Nope, players don't usually fall over on my board. Guess I'm not running them fast enough. 😊 It depends on how many defenders tackle the ball carrier and how many are assisting the tacklers. For instance if two guys tackle the ball carrier and two assist the tackle, someone is hurt for the remainder of that drive. If there are two tacklers and four guys assisting, someone is hurt for a full quarter. If three guys tackle the ball carrier and two are assisting, then someone is hurt for a half. It progresses from there - 3&3=3 quarters, 3&4= 1 game, 4&1=5 games, 4&2= 10 games, 5&2= season, 6&3= career. Any other combinations, no one is hurt. No real rhyme or reason for it, other than the longer injury periods correspond with more guys making the initial tackle. It works ok for me, I get to use some of my second and third teamers and taxi squad guys at times, which affect the offenses and defenses - adds some variety. I determine who is hurt by rolling 2 six-sided dice twice. The first dice roll determines offense (odd) or defense (even) or both (2/12), the second roll determines which player - blocker on offense/assister on defense (odd), ball carrier on offense/tackler on defense (even) or both (2/12). I know it sounds complicated, but I have a chart which makes it pretty simple to figure out.
  2. I actually know what Dungeons and Dragons is! 😊 How do you figure out the abilities and checks?
  3. Paul, Glad I was able to help. Feel free to take whatever works for you. Yeah, Majik and Chmura probably wouldn't be happy, but I couldn't put them over the other guys. I had a really hard time deciding whether the starter would be Favre or Starr (Bart was the starter for my previous 6 seasons), and Dickey was a starter for 8 years with the Packers. Majkowski was good, but only made it through one entire season of the four he started. Couldn't start Chmura over Coffman or Kramer. However, Chmura is actually the third string TE. He is on the taxi squad because he is hurt. That's what the numbers in red are for - How long (1Game), how many minutes (11) into what quarter (4) against what team (LARams). Injuries vary from one series, 1 quarter, 2 quarters, 3 quarters, 1 game, 5 games, 10 games, 1 season, career. Knock on wood, I've never had anyone knocked out for a career. 😊 Injuries and their durations are determined depending on how many players make the tackle and how many are assisting them. A couple dice rolls determine whether it's the offensive or defensive player, or both, and whether it's the ball carrier, blocker, or both that is injured. That's why I developed the code in red - so I could tell when I could re-activate the injured player and de-activate his replacement back to the taxi squad. I usually don't de-activate a player unless he will miss more than half of the next game. Just another goofy system I use. 😊
  4. Paul, See Sample Packers Team Sheets.xlsx. This is the team tab for the Packers in my current season. I have one Excel file with tabs for each team. I print the team tab for each game and record the results of each play on the sheet, using tick marks for holding, sacks, sacks allowed, tackles, assists, first downs, touchdowns, etc. I write in the number of yards rushing, receiving, passing, kick and punt returns, etc. for each play. At the end of the game I tally each category and update the team sheet. The Packers' sheet shows the totals after 4 games. Each player's stats are linked to another tab that lists his stats for each season, so I can see their career stats. Hopefully, this helps. Note that i don't track 1/2 sacks. Anyone in contact with the Qb when he is sacked gets a full sack and the blocker gets a sack allowed. Also, I give anyone in contact with the sacker an assist. Hurries are tallied when a player hits the qb after he releases the ball. I also give pass rushers credit for being double teamed and note offensive lineman who have been "helped" on pass plays. I give credit for great plays on offense a) if a player makes a block that springs a runner for a first down or a carry over 10 yards, b) catches a pass when double teamed. On defense, great plays include dropping a ball carrier for a loss or no gain (the blocker gets assessed a missed block), beating a double-team block to make the tackle, or making a touchdown saving tackle. I tally passes defensed as follows: a) the defender covering a receiver on an incomplete pass, b) the defenders covering the primary and/or secondary receiver if the ball is thrown to someone else (each of my pass patterns has a primary and secondary receiver assigned), c) all pass defenders if there is a coverage sack. On special teams, great plays are given to all blockers on a kick return over 30 yards and punt return over 20 yards, to individuals making touchdown saving tackles, and beating a double-team to make a tackle. Missed blocks are given to the blocker assigned to the player tackling the return man. I know this is a lot, but it has worked for me over the years. At the end of the season, I have the statistics I need to determine All-Pro and Pro Bowl players for offense, defense, and special teams. If you have any questions, just drop me a line.
  5. Nice. I'm in it for the long haul. I've been playing pretty consistently since 1966 except for time off for school, work, getting married, kids, etc.😊 Because of that and the fact my games take so long to play, I'm only in my 7th season, but it keeps me busy and out of trouble, sorta. 😊
  6. Wow. That's a lot of Super Bowls! I'm heading toward my seventh! Glad to see the Packers won. Should be a good game between the Eagles and Packers and the Raiders and Bengals game should be interesting as well!
  7. Paul, I keep stats per game on Excel spreadsheets for offense, defense, and special teams. I do stop and record the results at the end of each play. I'll post a copy of the sheets for one of my teams tomorrow and try to explain how I use them..
  8. Hoo Boy! The Eagles come through - lookin good in those old uniforms. Nice to see some of the really big names on both the Eagles and Steelers. Wow, if the Packers beat the 49ers, it could be the 1960 Championship game all over again - albeit now just the NFC championship. Verrrrrryyy Interesting!
  9. Yup, some really great players there. Interesting to see who wins the battle for Pennsylvania.... Go Eagles!
  10. Major, Wow really impressive. I'm just happy if I can get the arms and legs back where they were originally! 😊
  11. Paul, Yeah, I'm old and my league has been in existence since 1966, so I have lots of stats on the players. I'm in my 7th season (5th games for my 16 teams), so I've got a ways to go. It's fun to look back at the stats, since I keep stats on each player by season, so I can track them from year to year. Some of them have been in my league for all 7 seasons. I started out with only 5 teams in my first season, but somehow ended up with 16 by the start of season number 5. Not sure that was the best move on my part. 😊 I'm 69 now and started this season in 2018, so it will be interesting to see if I'm still around to see the end of it! 😊 (My wife says I'd better be!) Your league sounds like fun, but I just can't bring myself to install rebound nets and since I'm playing on a 4'x2' field, my kickers don't always reach the endzone.😊
  12. Paul, I don't use a set number of drives per game, but rather a set number of plays per quarter. I run 30 plays per quarter, which includes plays from scrimmage, punts, and kickoffs (if returned). I like to include kickoffs and punts in my games (mainly because I was a kick and punt returner in high school) as there is strategy in those plays as well. Plays that would normally stop the clock (penalties, injuries on the field, incomplete passes, getting out of bounds, kickoffs out of the endzone or not returned, and time outs (3 per half)) do not count as a play. I like doing it this way, because it allows for teams to control the ball and the clock (or not). 😊 All things being equal, each team would get about 60 plays per game, although, often it does not work out that way, depending on whether the ground game is working or the passing game is working for each team. For overtimes, I play one extra 30 play quarter with two time outs per team. Not sure this would work for many people here, as most comments seem to lean toward speeding up the game. Since I'm retired, I'm not much worried about time. I keep stats on all my players on each team and track them through their careers in my league. As a result, my games generally take about 3 weeks to finish and my seasons (16 games for 16 teams) take about 10 years to complete. I know that sounds crazy, but that's how I do it. Since I'm not worrying about having the latest players in my league (my current teams include players from the 60s though the 90s), it works for me. Not sure this is helpful, but thought I'd throw my 2 cents in anyway. 😊
  13. Paul, I generally try to salvage broken players by using the Major's method, basically because I'm old and my hands aren't as steady as they used to be for really close work. Good luck though with your modifications. Can't wait to see how they turn out!
  14. I know exactly what you mean. My introduction was also in the mid to late 60s and I've been playing ever since. My first 5 seasons (played over 52 years) was made up of players from the 60s and 70s. My current season was the first where I expanded my rosters to include 80s and 90s players as well as 60s and 70s. Just seemed like it was time to include some of the later players (especially since one of my favorite teams (the Eagles) weren't very good in the 60s and 70s. Still it was hard to decide which team to place some of the players. For instance, Tarkenton is my starter in Minnesota, although i liked him on the Giants too (in a couple of my earlier seasons). Tittle is my current NYG QB with Phil Simms backing him up. Lamonica is my starter for the Raiders, with Stabler as his backup. I have Blanda as a backup behind Warren Moon on the Oilers. My teams are made up of 53 players (each in dark and white uniforms), and 10 taxi squad players (in case of injuries) so I have a lot of players to choose from for each of my 16 teams.
  15. The "Mad Bomber" strikes again! Daryle Lamonica and Cliff Branch were only on the same team for two years and neither was a starter during that time, but that surely would have been a deadly combination with Branch's speed and Lamonica's ability to throw deep!
  16. I'd have to agree with your assessment. The Raiders vs Chiefs and Raiders vs Steelers were probably the top two rivalries in the NFL back in the day. The Raiders and Steelers really hated each other!
  17. Wow! More big names out of the past! Really neat seeing the old figures and paint jobs as well!
  18. Robert, Under another topic, the Major said: " I've finished up a big stripping and re-priming project. Decided to strip down and repaint my entire collection. I've got enough "blank" figures for about 10 full teams (22 players each) now. Guess what I'll be doing for a while! 🙂 Started out by cleaning up all the figures--taking off any flashing edges and burrs as best I could. Sanding down those lines pays dividends later. Next came the stripping. I stripped them in batches using Easy Off on most and alcohol on others. Let me tell you, Easy Off is the way to go. WEAR GLOVES and eye protection--seriously. Next, wash and dry with soap and water. I built a simple priming rig using just angled cardboard pieces. Used a glossy white primer. Voila! All finished (just a portion are pictured). They are all dry and separated by type in resealable bags waiting for me to build my teams." In response to the Major, No Dave agreed that Easy Off was the way to go. Hope this helps.
  19. Yup 49ers and Rams were dukin' it out a lot back in the day. Packers and Bears - Go Pack, bet dem Bears!
  20. Really like to see these names from the past still active and producing!!!!
  21. mccaber, Wow! When they look that good, who cares if they can kick! 😊
  22. Go Eagles! Some greats from the Redskins and Eagles!
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