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zak99b5

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Posts posted by zak99b5

  1. Thing is, buying a used 620-series board free of dents on the field on evilBay and having it shipped will usually cost at least as much as a new mini-ultimate field, and often times a lot more.  Then add the price of the vinyl and application.  

    Finding a 620 at a garage sale or thrift store would be the only way you'd get one for cheap.  But that's pretty rare, at least in my experience.  Though I did find an old (50s) 500 set in my old house when I bought it!

    • Like 3
  2. With field covers, they could at least offer many of the classic boards' designs in a relatively inexpensive way.  I assume they own the artwork.  I like that the offer the Tru-Action field cover, but there are so many more great looking ones.

    Now, if they offered a brand-new 620-style field (as I think some iteration of Tudor Games did in the not-so-distant past), I'd be all over that.

    • Like 3
  3. I got the decals from B-Nutt and got to work on my Michigan team painted on the Mean 13 figures.  Yellow was a little bit darker than the yellow (maize) I used for the helmet stripes and pants, but it was acceptable.  Plus the decals looked SOOOOO much better than the stick-on numbers, solid color, nice and crisp.

    As I set the last two sets of #s on the sponge to soak for the last two players, I decided to put the sheet back into the mailing sleeve it came in to save them for the 50s Classic Packers I'm doing next.  Low and behold, inside I find a second sheet of yellow number decals, in a brighter shade!

    Started frantically getting the darker decals off the players before they could totally dry.  A wet q-tip worked pretty well.  I was sad to remove 22 decals that looked pretty good, but I know I'll be much happier with a yellow that much better matches the uniforms.

    • Like 2
  4. I do not like to play on my Miggle super bowl field because its such flimsy, thin metal that everyone set up already moves when you place another player down, unless you are super careful.

    I will say, the guys do seem to run pretty well on it though.

    But I'd never dream of tossing the thing!

    • Like 2
  5. How do you schedule the regular season?  Divisions only make sense when they all play each other and play the same opponents when "out" of the division. 
     

    I thought it was pretty much perfect in the nfl in the 80s-90s when there were three 5-team divisions in each conference. Half your games were the other teams in the division (8), and 5 more with your division playing another, for a total of 13 out of 16 games with common opponents. Iirc, the remaining 3 were "parity" games agains similar place-finishers from the season before. 
     

    26 is a tough number to deal with, since you have two odd numbers in each conference. 3 game schedule also makes it tough. maybe add a fourth regular season game?  It would add more record possibilities and even out the point differential (one shellacking wouldn't have quite as much weight). And with 4 games, each team can play all the others in its division. 

    • Like 1
  6. If the screw is too close to the motor, it can get very buzzy.

    The motor is riveted to the field.  If the rivets have worked loose over time (i.e., there's a gap between the tabs for the motor and the field where the rivets are), you could drill them out and put new rivets in their place.  Machine screws might work, but be sure to use a loc nut or serrated lock washer underneath.

    Personally, I'd go with rivets.  Many a 60ish year old board out there now with a perfectly fine factory-riveted motor.

    • Like 3
  7. I've found the strong invisibases to be pretty good performers overall, with a higher percentage of useable ones out of the bag compared to TTC or rookie bases. The best TTC base is a good bit better than the best invisibase, though, and not a small benefit is the "steering" control.

    The fast invisibase skis, however, I've found lacking.

    • Like 3
  8. If we do wind up getting a buy & sell forum (which would be great), we could 'borrow' an idea from a car forum I'm active on (TDIClub).  Normal people can casually buy and sell things as usual, but if you're selling things in more of a business model (reselling, selling parts you make, selling items singly from a large collection even) you need to register as a vendor.  Let's everyone know who's who and what to expect.

    Also, all FS ads must include asking price, location, and photo.

    • Like 2
  9. I've seen that 5-zone passing video.  I am going to incorporate the zone idea into deciding if a receiver is "wide open."

    I think we are going to use the measuring stick to determine how far away the target is.

    For red (short) pass, roll 00-70 for completion.

    For white (medium), the roll is 00-55.

    For a blue pass roll 00-40.

    We use the pressure placement sticks to see if a defender (must be unengaged) is close enough to intercept the ball.  If there's two defenders, it's the one closest to the path between QB and receiver.  INT is possible with a roll above 83.

    If a defender is closer than half the pressure stick to the receiver, it's -5 on the roll (00-50 on a white pass, for example).

    If a defender is within the orange pressure stick to the QB, it's -5 on the roll.  This can be combined with DB pressure.

    If a receiver is wide open, +5 (maybe +10?) to the roll required.  Haven't sorted out fully what wide open means, but I'm thinking a full "zone" between defender and receiver.  Also if the receiver is the furthest downfield player.  Maybe make those each +5, and can combine for +10.

    Lastly, rolls of 11, 33, 55, and 77 will elicit a draw from a penalty card deck.  Thinking an even mix of offensive and defensive penalties: OPI, DPI, holding both ways, RTP, false start, encroachment, etc.

    • Like 4
  10. In our league, we like KORs. No option to take a touchback.  It doesn’t slow down a game because the return counts as a play (8-play quarters). 
     

    We line kicking team up at the 50. Return team has 5 at the 40, 4 at the 20, and two at th goal line, one on each hash.  Kicking coach drops a ball between them, and the returner is whichever player the ball bounces toward (no relocating the returner to where the ball lands). Return team pivots players, kicking team responds, and we run the board. 
     

    Results are very satisfactory with this arrangement. We get returns for TDs, we get some that are inside the twenty, and everything in between. I should average out the results from last season and see what it is, but I’d bet it’s around 25-30. 

    • Like 4
  11. Our league has the normal rules about the end men on the LOS are eligible (7 total on the line) and 4 in the backfield.  If a backfield player is out past the tackles, we have them placed 5 yards off the LOS by rule.  Running backs in the tackle box 10 yards off the LOS are eligible for the automatic handoff (no stops during a rushing play), but they can be set closer to the line, as long as they are at least a base length behind the man in front of them.  In this case they are still eligible receivers.

    These rules make certain real football WR formations illegal in our game.  Maybe we will address that before next season starts.  But the current system does work pretty well overall.

    • Like 2
    • Thanks 1
  12. 4 hours ago, nefgm.org said:

    I could come close to making that happen!! Might not be mint but could be a very reasonable facsimile. We should talk. I have a number of game boards that are dented, scratched, rusted, graphics rubbing off that I am going to start restoring. That size the JC Penney and the Sears Super Bowls I have several of. We should talk. with today's technology and using vinyl car wrap graphics. I am just starting to work on this. 

    I wish Tudor sold field covers with graphics from the classic Tudor fields--grass and blue EZ 620s, yellow EZ 610s, the first few Super Bowl fields (especially Chiefs/Vikings, etc.

    • Like 4
  13. 19 hours ago, Greg F said:

     

    Nevertheless, old NFL teams were 9-5 through first 14 SuperBowls.  The Dolphins and Raiders were the only AFL teams with much SuperBowl success throughout the 70s and early 80s. 

    Super Bowls 5, 9, 10, 13, & 14 were all between two old NFL teams.  So when an old AFL team faced an old NFL team in 1-14, it's 4 NFL wins to 5 AFL.

    • Like 1
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