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zak99b5

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Posts posted by zak99b5

  1. Tudor sells figures that are prepainted in close to NFL teams's uniforms.  That may help get you started with a team you're interested in, and you'd only need to add some details to make them more authentic.

    Solitaire can be fun.  When I played that way, I always tried my hardest for the offensive play to be successful for both teams to keep the game even/fair.  I had a few basic defensive sets I used depending on down and distance (1st & 10, balanced; 3rd & short more of a run stop, 3rd & long, a dime package, etc.).  Certainly look over people's rule sets and pick & choose what makes sense to you.

    I'd suggest getting a good number of bases, a mix of TTC and rookie, and try to outfit two teams where all 11 players on both perform as you want.  It will take a lot of testing to find good bases, so if you stick to iron-man teams (same 11 players play both offense and defense), it will make it simpler for you. 

    You'll find that you'll need to test a handful of bases before you find a good one out of the box.  You can practice tweaking skills on the bases that don't work well, then apply those skills and techniques to the better bases to improve those even further.  I'm sure you'll want to play a game right away, but if you put the time in to selecting good bases for the players, the games will be much better.

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  2. Looking at the sheet, I have a question about change of possession.  Why does that take time? 

    A TOD would be timed for the play that did not make the line to gain.

    An interception would be like a completed pass and take 1:00

    A fumble would be 1:00 just like any other running play.

    Also, I would think a punt with a return would be 1:00; a punt not returned :15.

     

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  3. Just realize that the electromagentic motor of the 500 (and all vintage Tudor boards) is different than the counterweighted shaft motor used on the ultimate, so the players will run a little differently on the Ultimate.

    I have the Ultimate field, and I added a second motor.  I have them in opposite corners of the endzones.  Been thinking about trying the GBN electromagnetic motor on it.

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  4. I also like using the passing sticks.  Gives the defense a chance to break on the ball, and forces the offense to find a receiver who is truly open.

    They do tend to make passing in the middle of the field close to the LOS well neigh impossible, though.  So they aren't perfect.

  5. This is the score sheet we use. 

    Fill out down, distance, and yard line for the play (at conclusion of previous play).

    Run or Pass when offensive coach makes his decision at the snap.

    Who carried the ball for however many yards.

    Make any notes (FG attempt, sack, TD, &c.)

    Fill out next down, distance, and yard line.

    Rinse and repeat.

    It makes it easy to keep track.  We use two different color pens, one for each team, when they have the ball.

    SCORE SHEET.xlsx.pdf

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  6. We use 8 plays per quarter for our games.  Even with this low number, one of the guys in the league can make a game last over 2 hours--even 3.  But this is more of a beer league anyway, and we enjoy ourselves.  We do not want to use play clocks.

    All football plays that are timed in a real game count.

    OT is 12 plays total, using the current "sudden" death system that the NFL uses.

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  7. The other game was Denver at Detroit in a tight battle. Denver got the ball to start and drove through the 1st quarter and into the second, scoring a TD. PAT failed, which proved crucial. 
    Detroit had a good kick return of 42 yards, and a pass play for 34 put lead to pay dirt. PAT good, Detroit leads 7-6. The rest of the game was some back and forth, but no one scored. Detroit kept the ball away on 4th down on the last play, and hit an 84 yard completion—just short of the end zone. 

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  8. Week 4 featured the battle for NY—Blue at White. First game on the speed turf field. All Blue in the first frame, ending with a TD for a 7-0 lead, though White did record a sack on the drive. 2nd q was all White, featuring a 30 yard reception, but as the half expired, the White’s field goal attempt failed. 
    Second play of the second half, White turned it over on an interception, but Blue ended up punting 4 plays later. White fared little better, turning the ball over on downs 5 plays later. Blues put it in the end zone with back-to-back pass plays of 20 or more yards, 14-0. White was left with only two plays, and left the field scoreless. 

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